
Flying ARC Hunt
Spaceport
Aerial targets drive the score — save ammo and elevation for flyers.
- Movement
- Boss / elites
- Trials
- Maps

Spaceport
Checkpoint deliveries under time — route discipline beats fighting everything.
Spaceport live: Harvester (rotation fallback) — verify in-raid.
Deliveries must hit checkpoints under a strict route timer.
Pathing, slide-jump chains, and zero idle time at handoff zones.
Scout the pad-to-pad line in raid daylight once, then run “hot” with only health stops. Drop carriables in cover-adjacent slots to shave exposure.
Fighting ARC off-route — kills rarely beat checkpoint bonuses.
Mobility-first kits; one escort with smoke or flash to break line-of-sight.

Spaceport
Aerial targets drive the score — save ammo and elevation for flyers.

Stella Montis
Cold exposure + patrol cadence — indoor loops and single pulls win time.

Buried City
Artillery patterns punish static holds — rotate cover and spread vertically.

Blue Gate
Strike windows and painted floors — damage only when the storm allows.