
Carriable Relay
Spaceport
Checkpoint deliveries under time — route discipline beats fighting everything.
- Movement
- Trials
- Maps
- Teamplay

Spaceport
Aerial targets drive the score — save ammo and elevation for flyers.
Spaceport live: Harvester (rotation fallback) — verify in-raid.
Aerial targets only count for primary score; ground ARC are distractions.
Vertical tracking, leading shots, and fast elevation changes.
Stage on gantries and launch towers, pre-aim travel lanes, and swap to precision weapons when drones hover for scans.
Dumping ammo into grounded ARC — empty mags when flyers appear.
Mobility + accurate mid-range; coordinate who calls targets.

Spaceport
Checkpoint deliveries under time — route discipline beats fighting everything.

Buried City
Artillery patterns punish static holds — rotate cover and spread vertically.

Dam Battlegrounds
Swarm DPS checks on industrial ground — chain staggers and control reload rhythm.

Blue Gate
Strike windows and painted floors — damage only when the storm allows.